using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class Sphere_display_1 : UdonSharpBehaviour
{
public GameObject Cube_Display_1;
public GameObject Cube_Display_2;
void Start()
{
}
private void Interact()
{
if (!Networking.IsOwner(Networking.LocalPlayer, this.gameObject)) Networking.SetOwner(Networking.LocalPlayer, this.gameObject);
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "ChangeStreamDisplay");
}
public void ChangeStreamDisplay()
{
Cube_Display_1.SetActive(true);
Cube_Display_2.SetActive(false);
}
}